But this is only part of the problem solved. What about context switching and preventing buffer blowout?
I can only help improve context switching if The Goo is aware of the context I'm in. Added to this the context itself must be mentally manageable. Ideally I only want 7+/-2 things to juggle at a time.
Have you ever lost track of time in an "immersive" computer game? Computer game designers want you to feel "flow" as you context switch smoothly around the game. It's not a bad state to be in: your brain is working well, you're feeling good and you're getting stuff done. It feels smooth. It would be great if The Goo could help me get into, and stay in, a state of "flow".
The next phase is to capture the context I'm in by taking a snapshot of the perceptrons and actitrons in my buffer. See the thin green lines on top of the stick figure above. The perceptrons that get through will be appended to the "tail" of the trail as time goes on.
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