Thursday, March 15, 2007

Split Screen - Prior Art



Just found some prior art for a split screen - Vannevar Bush's Memex, 1945. I must be on the right trail!

Wednesday, March 14, 2007

New Interface - Balancing Perceptrons and Actitrons



Here is a screenshot of the really rudimentary interface that handles "perceptrons" (on the left) and "actitrons" (on the right). This tries to retain the 50/50, Ying/Yang, relationship between what you see and what you do when you're in a state of flow. The interface works with console based browsers and graphical browsers.

There is much more to be done on the interface but the essential 50/50 nature of the interplay between perceptrons and actitrons will hopefully get the user into a state of "flow" quicker.

Thursday, March 01, 2007

Perceptrons - Feel the Flow

Email perceptrons are raining into The Goo. Great!

But this is only part of the problem solved. What about context switching and preventing buffer blowout?

I can only help improve context switching if The Goo is aware of the context I'm in. Added to this the context itself must be mentally manageable. Ideally I only want 7+/-2 things to juggle at a time.

Have you ever lost track of time in an "immersive" computer game? Computer game designers want you to feel "flow" as you context switch smoothly around the game. It's not a bad state to be in: your brain is working well, you're feeling good and you're getting stuff done. It feels smooth. It would be great if The Goo could help me get into, and stay in, a state of "flow".

The next phase is to capture the context I'm in by taking a snapshot of the perceptrons and actitrons in my buffer. See the thin green lines on top of the stick figure above. The perceptrons that get through will be appended to the "tail" of the trail as time goes on.